Fire Emblem Three Houses Best Classes for Each Character
Fire Emblem: Three Houses's Maddening Manner provides even the most seasoned veterans to the series with rigorous difficulty. In the earliest stages of the difficulty, the majority of a role player'due south units tin't survive more than a single round of combat (if that), and every tactical conclusion a player makes can put a unit at the take a chance of expiry.
As Three Houses is among the most free-form entries in theFire Emblemseries, allowing players a sizable degree of freedom when information technology comes to training their units as they see fit, there are sure classes a role player can use that can make the difficulty much more manageable.
Updated July 31, 2022 past Paul DiSalvo: Due to the loftier difficulty and unforgiving nature of Maddening Fashion, well-nigh every option a role player makes can take an impact on their chance of success. While 3 Houses offers players a substantial caste of freedom when choosing how to train and raise their various units, players are setting themselves upward for disaster if they're going to wing it rather than planning out their units classes in advance. Luckily there are useful classes for players to utilize in Maddening Mode at every stage of the game.
15 Paladin
One of the about integral elements of any Fire Keepsake game is being able to flexibly and quickly maneuver units where they need to be through the use of high mobility. While the near optimal form of mobility comes in the form of flight, any type of mounted unit offers great movement for a given graphic symbol. A powerful class that dates back to the earliest days of the series, Paladins are combatants on horseback that have incredibly well-rounded stats without any glaring weaknesses. While their mobility isn't as impressive as that of a Wyvern Rider, these units don't need to worry well-nigh weapons that can hands take out fliers.
14 Monk, Priest, And Bishop
When playing Maddening fashion, it should be a given that 1 of a player's key objectives it to proceed their units live against the hordes of overpowered foes the difficulty has to offering.
One of the about reliable means of doing so is to use a Monk, Priest, or Bishop depending on where you are in the game. These classes naturally progress into each other and allow a unit to reliably access faith magic to heal other units and keep them in fighting shape while preparing a unit for the first-class Gremory grade.
thirteen Trickster
Released equally function of the Cindered Shadows DLC, the Trickster grade offers a blend of support and offense, specializing in both swords and faith magic. While this blend of healing and law-breaking is squeamish, by and large the biggest appeal of the Trickster grade is its unique Foul Play power. This ability allows the unit to exchange spots with some other unit of measurement within five spaces, open the door for a variety of tactical maneuvers that wouldn't otherwise exist bachelor.
12 Valkyrie
When Fire Emblem: Three Houses was first releases, one common critique of the game was its lack of a proper mounted magic form. Luckily, the Valkyrie class was added in the Cindered Shadows DLC. With the same stellar mobility equally Paladins, this class tin can safely attack with magic from affar. Additionally, Valkyries provide themselves with a scrap of actress utility, augmenting all of their spells to have an increased range of one space, immune for more accessible long range healing and spell-sniping.
eleven Dark Flier
No matter what game they announced in, Nighttime Fliers are one of the strongest classes in the Fire Keepsake series. Mounted fliers with some of the best mobility in Three Houses, Dark Fliers blend flexible movement with flexible offense, allowing the best casters in the game to dish out heavy magical damage and then reposition themselves with Canto.
ten Brigand
While they may not seem as well impressive at starting time glance, Bandit is an excellent early-game form that tin can assistance pave the way for powerful units later down the road. With an in a higher place-average force growth, making a grapheme a brigand will often allow them to deal more damage equally they level up, all whilst working on increasing one'due south ability to wield weapons associated with other potent classes on this list such as War Master and Wyvern Lord. Mastering this class notably provides a character with the Death Blow ability which can greatly raise a character's offense, allowing a unit of measurement to more than easily deal with the bulkiest foes in Maddening Mode.
ix Wyvern Riders
It'due south no clandestine that wyvern riders are an first-class class in theFire Emblemseries. With phenomenal mobility and access to the canto ability that allows them to apply the remainder of their movement afterward either attacking or using an item, this form excels at maneuvering around the battlefield, flying over all terrain.
While this class is vulnerable to bows,Three Houses' dismounting mechanic allows the form to remove its well-nigh glaring weakness. While in that location is notwithstanding room for improvement as a graphic symbol progresses, this grade is quite optimal for the mid-game of Maddening Style.
8 War Master
When it comes to raw damage output, few physical classes can compare to War Master. A Main Course exclusive to male units, War Masters have the incredible benefit of gaining a constant +20 to their critical gamble, pairing well with their already excellent force growths. While this class notably lacks a mount, detracting from its mobility, units that master this class gain the stellar Quick Riposte ability!
seven Sniper and Bow Knight
Enemies in Maddening Mode are able to dish out absurd amounts of damage that can quickly widdle down one's units' HP. Ane of the most surefire ways of preventing the death of a unit of measurement is to merely utilize ranged attacks. When it comes to ranged combat, the Sniper and Bow Knight Classes can't be matched. Sniper is a class that not only increases the range of a unit's bow attacks but when mastered, allows them to apply the Hunter's Volley combat art. Once this skill is learned, progressing a unit into a Bow Knight is a no brainer, as the class totes even longer range with bows, improved mobility, and the ever-useful canto.
half-dozen Gremory
While in that location are plenty of useful magic classes that players have admission to inThree Houses, Gremory does what nearly all of these classes do merely meliorate.
While other magic classes are focused around either offensive or back up magic, the Gremory wields both, doubling the amount of fourth dimension each spell the unit knows can be used. This allows Gremories to flexibly heal one's units with spells such equally Physic while dealing boosted impairment from distant.
5 Dancer
It'due south safe to say that Dancers are amid the well-nigh valuable units bachelor to players in anyFire Emblemgame, and this is withal the case in Maddening Way. Rather than focusing on offensive capabilities, Dancers are able to trip the light fantastic for another unit, allowing it to move and assail a second time in a turn. This essentially allows Dancers to let a player's best units deal twice as much damage and embrace twice equally much footing.
4 Decease Knight
Only bachelor in the Crimson Flower Road on a unmarried unit, the unique Expiry Knight form should non be nether-valued. While Paladins are a great class in their own right, they lack a proper Master Class to progress into. However, the Decease Knight form substantially fills this role. In addition to toting canto and lancefaire, once the grade is mastered, information technology provides the unbelievably useful Counterattack ability. As a player but has access to a lone Decease Knight, one should get equally much out of this excellent class as they can.
3 Great Lord
Great Lord is an sectional class for Dimitri inside the Azure Moon route, and it makes an already impressive unit of measurement all the more useful. Toting higher up-average movement, lancefaire, and charm, once this course is mastered, it provides Dimitri with the unique Paraselene combat art that provides additional mobility options. Between the solid mobility, offensive back up in lancefaire, and the vitrify to hit and avoid through charm, it's not difficult to come across why many players keep Dimitri as a Great Lord once the form is unlocked.
2 Wyvern Lord
As far as universally available classes are concerned, it'due south hard to beat Wyvern Lord. Ofttimes lauded as the best class in all ofThree Houses, this grade is a strict upgrade from the already useful class, improving in nearly every category. Toting impressive criminal offence, defense, and mobility, Wyvern Lords are the total package and as they aren't gender locked, can be accessed by every character in the game. It'south not uncommon for a player to use a unit in maddening mode simply considering they can quickly admission this form due to their starting skill levels.
ane Barbarossa
Like the Dimitri-exclusive Nifty Lord class, the Barbarossa is a class that is only useable by Claude within the Verdant Air current route. Every bit a class, Barbarossa ties together numerous elements of other potent and useful classes on this list. With the mobility of a Wyvern Lord, yet with range found within a bow-based class like sniper, Claude is capable of dealing absurd amounts of impairment from afar. When paired with Claude's personal ability that allows him to move through enemy units, this unit can be wherever it's needed at a given moment to help deal with the terrors of Maddening Mode.
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Source: https://gamerant.com/fire-emblem-three-houses-best-classes-maddening-mode/
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